

What game do you make with this engine? Why, a big-budget Sonic title of course! Why else would you call the engine ‘Hedgehog Engine’ then?ĭevelopment of the game started after 06 shipped to retail and Sonic Team was in major disarray. Sonic the Werehog Wii gameplay as seen in the game's 2nd continent, Spagonia.So, its clear that amazing looking games can be born from this game. Gameplay primarily consists of two modes: 2D side-scrolling platform gameplay, rendered with 3D visuals (as found in the Sonic Rush and Sonic Rivals series), with seamless shifts to behind-the-back, third-person stages. Concepts returning from past games include Sonic's trademark high-speed gameplay, as well as improved lock-on for automatically targeting and hitting enemies. Sliding across the ground also returns, and a new feature, Speed Drift allows Sonic to slide around a corner at high speed. Players will also be able to perform a new side-step maneuver known as Quick Step, allowing Sonic to instantly dodge obstacles to the left or right.


#SONIC UNLEASHED PS2 VS OS3 UPGRADE#
#Sonic unleashed wii vs ps3 upgrade#Īs the player goes through the game, and Sonic gains more experience points, player is able to upgrade and gain new abilities for Sonic and Werehog.Īn on-screen Ring Energy meter can be filled by collecting rings, which is used to activate a temporary speed increase known as Sonic Boost, during which time the camera uses a fish-eye effect and motion blur hitting enemies and obstacles will reduce the meter. Action Chaining allows the player to collect energy more quickly, by collecting rings faster or by stringing together sets of actions, including button input sequences, some of which will be in midair. Repeated action chains will allow the player to perform special moves or access different routes in the level. Shield pick-ups from previous games will make a return, protecting Sonic from various hazards.ĭuring night sections of the game, Sonic transforms to his alternate Werehog form, and gameplay shifts from fast-paced action to a slower, more platform-oriented style of gameplay. The Werehog form allows Sonic a great deal of strength, and gameplay involves smashing enemies and destructible environments, whilst his stretchy arms will allow him to reach high platforms and perform special attacks. The Ring Energy meter changes to two bars, Unleashed and Vitality the Vitality Bar acts as a health bar and replenishes by collecting rings, whilst the Unleashed Bar activates with a button to increase attack strength, decrease vitality loss from enemy attacks, and enables special moves, and replenishes by defeating enemies and destroying objects. Nine levels exist in the game on seven continents, all of which are based on real-world locations. Apotos (Windmill Isle/White Island): This level is the first level in the game and serves as the backdrop to most of the tutorials in the game.Įach stage is placed on a different continent on Earth.Its architecture is influenced by Greek Mediterranean architecture, like the real Greek island of Mykonos. Mazuri (Savannah Citadel/Clay Castle): The sandy, desert-like level inspired by Africa.

This is present in the Xbox 360/PlayStation 3 versions as a hub world, day, and night stages, on the Wii and PS2 version it is only playable for the boss Egg Beetle and as a map page. Spagonia (Rooftop Run Day/Rooftop Run Night): A level influenced by western European architecture, like the real Italian city of Siena.Holoska (Cool Edge): An icy location, most likely based on Alaska (due to the name).
